

A Bit Brokenĭespite its greatest parts, Broken Bond was at its weakest when it came to the variety of side quests available, how minimally accessible it is to newcomers of the series, and its use of quick time events (QTEs). Being the last title produced by Ubisoft, it ended on an incredibly high note that completely expanded on the ideas presented in Rise of the Ninja. It has an amazing soundtrack, truly respectable voice acting, and uses the open world mechanics to the fullest without becoming a burden.

My personal favorite part of this game is that it ties together the basis of the Naruto series, has art direction that honors the original spirit of the series, and has some fantastic story elements. It would not be constructive to say that it is the best Naruto game, but it can easily hold its own against other installments. It even has some similarities to games like Spider-Man: Web of Shadows because of its fighting style/open world aspects and the challenges available to the player. In comparison to the Ultimate Ninja Storm series of games, which put a heavy emphasis on battles/crazy scenarios, Broken Bond instead shifts towards realism, speed, and navigability for the core of its gameplay.

Given the current feeling towards companies like Ubisoft, its pleasant to say that this developer put a lot of effort into Broken Bond and even improved on many of the aspects they learned from its predecessor Naruto: Rise of a Ninja. Its got heart, knows the source material from episodes 81-135, and has a slightly different focus compared to other titles. Naruto: The Broken Bond once again proves that this assumption can be taken seriously.

Of course, there are some not-so-great examples of Naruto games (common with any ‘great’ game series), but by and large Naruto has enjoyed great dedication from the developers behind each one. Its almost uncanny how well the developers are able to understand the finer aspects of the Naruto manga and anime, being able to bring those feelings to each game produced. And finally, Naruto games will be great in comparison to other games. Although the major consoles all have their own advantages/setbacks that balance them out, there will always be a constant ‘console war’ that extends past the end of time. Mouse and keyboard setups will tend to be the most accurate for FPS games. There are a few things that you can count on to be consistent throughout the world of gaming.
